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Archives for March 2017 | Super God - Dev Blog
Moving Lights From Front to Back

There was one specific section in Riptale that presented us with a lot of problems graphically. The Underground Forest. The issue was that due to the amount of vegetation, enemies and platforms were incredibly difficult to see. Some of this was by design. To put it simply, there’s a reason why soldiers wear camouflages. It …

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Achievement Unlocked

Since there’s no game made in this day and age that doesn’t have achievements, we also planned to include them right from the get go. For these purposes we’ve created a customized achievement system to suit our needs. This was done to ease achievement yielding process and some of them may yield an additional reward. …

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Projectile Tantrum

This week, the programmer of the Spitter Dragon enemy talks about how to face the math-heavy challenges of projectile trajectories. In the midst of brainstorming, came an idea of a stationary enemy that spits fireballs in an arc. This would be fine and dandy if it wasn’t for the fact that it meant I had …

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How To Hack Your Jump System

This week the programmer who adjusted the jump system in Riptale talks about the process. For gameplay fluency’s sake, we wanted to make it possible to perform a jump within a brief moment after passing a platform’s ledge and falling down. This can be done via a variety of methods, but the one we use …

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