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The design department recently started to investigate possibilities for a new game concept and dipped their toe into GameMaker Studio 2. It is a huge improvement over GameMaker Studio 1.4 but obviously still in beta and therefore has a plethora of minor annoyances that perhaps are fixed before an official release.
The biggest thing that could be said of the new and improved GameMaker is that it doesn’t constantly snap you out of the flow, anymore. As you’re working, you start to forget that it’s even there. You are making a game, not using GameMaker. It is also mostly very snappy, which is very pleasant.
There’s still a lot of room for improvement. But let’s start listing out things once the product gets out of beta. The big question is if the engine has any performance problems that would crash a game project halfway through.
Speaking of products and betas, we’re trying to get the press release version of Riptale out this week. If you are a games journalist and wish us to contact you, drop us a note through our website.