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Archives for December 2016 | Super God - Dev Blog
Enemies & Minigames

Graphics for Riptale are almost complete. The only things we’re adding at this point are minigames and enemies. The problem is that the programmers have way too much on their plate. The artists can quite easily keep adding sprites in the game, but implementing them in a way that’s usable in the end product is …

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Making Music to Elevate the Pixel Art

(This week’s blog post arrives a day late because Tuesday was a national holiday. Happy birthday to 99-years-old Finland!) Last week the soundtrack for Riptale got finished. The challenge with the combination of modern day audio tools and pixel art is restraining yourself from all the thrilling possibilities a plethora of plug-ins presents. We wanted …

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