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Ludum Dare happened during the weekend and we were up for the challenge with our associate, Mats Kyyrö. The whole period was pleasingly chaotic overabundance and lack of ideas, sucking us all in the whirlpool of frantic game development.
The result was a piece of work called Riptale. We wanted to have a lot of blade action combined with mystical ancient dragons and deadly caverns. After the concept got set, the rest of the game demo pretty much created itself.
This was the first strides into the world of GameMaker for our development team. Some of the team members had a passing familiarity with what GameMaker used to be in the 90s. Needless to say, we were all pleasantly surprised by what can be achieved with it even in the shortest amount of time.
We didn’t get everything we wanted into the demo but that’s a general theme when it comes to game development. However, the project is in a good enough state that we’re considering making an actual product out of it. Download the Ludum Dare alpha below and tell us your thoughts of it.